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Post by ScottB on Mar 21, 2015 15:33:25 GMT
And yes! I most definitely will post pictures! My Yoke, Pedals, and Throttle will be in today according to UPS!! Just looking at your set up above, is that 4th monitor above your panel for instrument display? I think that is the route I will be going as well. Do you like it? What would you change about it if you could? Ever considered putting something over it with cutouts? Glad your stuff is near! It will be fun to see your progress... thanks for posting. Good questions. I currently use the fourth monitor for Plan-G and SimPlugins Panel Builder (EFIS). I've also used it with FS Widgets Gmap and Google Earth Tracker( FSXget ). It is networked to another desktop PC that I kept around after upgrading to my current rig. I do like the fourth monitor however, it's really too larger for my simulator frame but, I already had it so I worked around it's size. I did consider an aluminum cutout that would lay flat against the screen and even removed the monitor bezel to prepare for that but, I decided against it because I like to change instruments around via the software and couldn't decide on one specific layout (although I could have made several different cut-outs but that's a lot of work). Personally, I think deciding on a specific aircraft is half the battle. I couldn't decide and like to fly all types of aircraft so I tried to keep everything as generic as possible. Doing so, makes for a less physically attractive/realistic simulator. Look at the difference between my rig and Marks, for example. His is much more detailed, attractive and realistic because he decided on the Otter. (BTW Mark, if you read this, I don't recall seeing any photos of your entire cockpit, right?) I'm not trying to sell his stuff but, I would consider smaller individual monitors instead of one big one (like his GPS/monitor offering that I can't find the picture link to at the moment), I think that would look more realistic and is really a good idea. I think it would give the impression of individual components as opposed to multiple software components on a single screen. I've considered doing that myself but, I'm just too lazy at the moment! :-) One monitor for a GPS, maybe another smaller one for the instruments, and so on? To me, the additional instruments aren't that necessary, I find myself using TrackIR to view the virtual instruments primarily anyway, and again, I like to look at the virtual cockpit of the aircraft I choose to fly that day. If you could decide on one aircraft to model your simulator cockpit after, then I would do just that in great detail and remove the virtual cockpit completely. This thread discusses the dilemma. It all depends on your goal, I guess. That all said, I do like generic versatility my fourth, networked, larger monitor provides for any cool software add-on(s) that become available. Also, multiple, networked monitors has it's drawbacks like more display ports, cables, power wires... etc. Whew!
Edit: Sim Samurai makes great use of multiple monitors! However, there is nothing like flipping real switches and buttons and avoiding use of the mouse entirely, if possible... like this guy. :-)
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Post by MarkH on Mar 21, 2015 15:55:17 GMT
Mark, if you read this, I don't recall seeing any photos of your entire cockpit It's tricky to photograph well because of the reflective surfaces and it's also difficult to get it all in one shot. But here are some pics:
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Post by ScottB on Mar 21, 2015 16:46:45 GMT
It's tricky to photograph well because of the reflective surfaces and it's also difficult to get it all in one shot. But here are some pics: Wow! Even more impressive than I had originally thought! You have everything you need, including a stopwatch. Now I have a better feel for what you see. Heck that's a training simulator! You should create a thread just for detailed photos. Don't get me wrong, you videos are ideal but, the photos are also insightful and kinda fires me up about simming! You need one of those virtual, 360 degree panning photo thingy's (I don't know what they are called, or how to make them). Do you make use of the VR Insight? Do you mostly use the upper, or lower radio? (What a great Pilot Edge setup). I wasn't aware of just how substantial the wooden dash is and it really does look like you are looking through an aircraft window. My rig, although immersive, is missing that illusion as I must rely entirely on the virtual aircraft. And the upper console and switch panel is awesome. And you put a lot of work into blank panels. That must be fun to fly and it appears to be a good candidate for removing the on-screen cockpit (know you need the instruments though). Cool!
Edit: I'd love to fly that thing! I'll swing by next week.
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Post by brantleycmd on Mar 21, 2015 17:20:15 GMT
Mark, if you read this, I don't recall seeing any photos of your entire cockpit It's tricky to photograph well because of the reflective surfaces and it's also difficult to get it all in one shot. But here are some pics: Here's a pretty good starting point question. Would you recommend picking a plane, and modeling your cockpit for that plane speciffically, or making a more generic cockpit. I like the idea of making it to meet the layout of a specific plane, but knowing the way I have used FSX in the past, I enjoy downloading planes, and flying different ones. Sometimes I want to cruise around in a Cessna, sometimes i'm in the mood to fly a 777. It just kinda depends for me. I am thinking of making my set up capable of incorporating a HOTAS set up should I one day decide that I feel like flying a fighter or something. Any thoughts? Mark, yours looks very specific, even having some graphics matching the virtual cockpit on the monitor. Maybe it doesn't matter, I am just thinking out loud! Also, loving your ebook Mark. Looking forward to starting my first panel!
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Post by MarkH on Mar 21, 2015 18:32:05 GMT
Would you recommend picking a plane, and modeling your cockpit for that plane speciffically, or making a more generic cockpit You're right that I included some 'branding' in my cockpit but that's pretty irrelevant. You will also find that my cockpit doesn't really look like a Twin Otter as the panels are input-only and I moved most things around. What really matters is the range of functions available. I still haven't decided the best way to do it but I will note that I have been flying other aircraft around than the Twin Otter. And in doing that I have used a solid core of switches and buttons while ignoring a whole bunch of others. Indeed, even when flying the Twin Otter there are switches I have never used beyond trying them out to make sure they work! These include all the test switches, the fuel panel (except boost pumps) and a bunch of the light switches. This reflects two things - first, I have yet to really, properly, start flying the Twin Otter seriously or realistically if you like. But second, which I sort of knew when I started, some of the functions aren't really implemented at all. The test switches, for example. Take the 'autofeather test' switch - you can go through the autofeather test sequence in the checklist and the switches do what it says they should do, but you aren't really testing anything because the autofeather system is not modelled and so it will never fail. (I suspect that feathering the prop has no aerodynamic effect anyway, like I found in the Catalina.) Now don't quote me on this as I haven't explored it in depth, but it also goes for other functions like the Inverter switch, the backup fuel pumps, bus tie, etc. My understanding is that these are all contingency systems and because failures are not modelled they will never be required. I did talk to Finn (developer) about this and as I recall he said that the Twin Otter doesn't respond to standard FSX failures. (I am a bit sceptical about this as I would guess that some of the Twin Otter functions are invoking FSX core functions under the surface. Still a lot of stuff to try out!) Back to your question. I would recommend carefully working out the core systems you will actually use - for example autopilot, GPS, startup, fuel management, lights, etc. - and then design a generic panel for each of these that will be a good enough match to map a lot of different aircraft to it. This is the approach i have taken with the GPS+ and Autopilot+ panels. I think that's pretty much what Scott has done with his radios, since most aircraft have more or less the same radios in different combinations.
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Post by brantleycmd on Mar 21, 2015 21:13:50 GMT
Would you recommend picking a plane, and modeling your cockpit for that plane speciffically, or making a more generic cockpit Back to your question. I would recommend carefully working out the core systems you will actually use - for example autopilot, GPS, startup, fuel management, lights, etc. - and then design a generic panel for each of these that will be a good enough match to map a lot of different aircraft to it. This is the approach i have taken with the GPS+ and Autopilot+ panels. I think that's pretty much what Scott has done with his radios, since most aircraft have more or less the same radios in different combinations. Great info. Makes sense to have "core" panels as you mentioned. Things that are useful on all aircraft. And from there, add on things as I go. I'm sure it is just a process of figuring out what you find yourself using most. I will just have to go through a few flights, and make a note of every time I reach for the mouse, what the function is, and how often I think I'll use it. Also, while I've got your attention, I was curious if you have a PDF version of the book that I can physically highlight and have in front of me as I progress through these projects. If not, that's fine, I'll just use my tablet.
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Post by ScottB on Mar 22, 2015 15:27:22 GMT
I will just have to go through a few flights, and make a note of every time I reach for the mouse, what the function is, and how often I think I'll use it. That's a good way to do it. I wanted a radio stack to improve my communication on Pilot Edge. But if you only use FSX ATC, then a radio stack may not be that necessary (your "reach for the mouse" technique should identify that). I considered the Saitek radio which has an actual readout but I recall Mark said tuning it can be tricky and it may require SPAD drivers (which is no big deal). In the real world, ATC communication was intimidating to me and I've found that reaching for and turning an actual knob feels pretty realistic and reminds me of what used to be automatic. I have two nav/com radios along with an audio panel that works which aids in switching frequencies. The goal for me is to maybe get my license current again. However, I'm pretty sure one nav/com would be enough. I also find myself using the autopilot a lot now, and I seldom used it before in the sim or in the real world. Implementing the interface software helped me understand the various aircraft component functions in more detail (I think Mark said something along those lines in one of his videos). I don't use the GPS as much as I should but that's because I didn't put enough thought into the panel layout, the labels, and the size of the buttons and because I use Plan-G. I think I'd use it more if it was associated with it's own screen. Give thought to your panel(s) labels and how far they are from the knob/button as some knobs can hide the label at a bad angle. Also, experiment with various panel angles from your seated position and consider how far you will have to turn your head to look at a knob then look back up again at the virtual cockpit readout. I made my panels compact due to limited space. To me, the VOR & ADF (although the ADF is old tech) is a must for learning. I find myself adjusting the OBS 1 & 2, the heading bug, and kohlsman most often in terms of the instruments. I wouldn't omit the ADF but, I use it less. I use the heading rotary (gyro drift) less and I use the artificial horizon rotary the least, if at all. Although, each of those least used rotaries are part of setting your instruments prior to a real world flight, if you intend to get into that practice. I use the xponder rotaries a lot and the DME rotaries less often. I actually have a cabin heat, air, and defrost push/pull switches that probably waste panel space except that it's neat to see them implemented and the A2A aircraft actually fog the interior glass if you don't open the defrost or a window! I use carb heat a lot but that wouldn't be necessary if you choose to fly fuel injected aircraft. The A2A aircraft require a primer to start the aircraft but, I'm not sure that would be necessary for any other aircraft. I have a ag-sprayer switch that is NEVER flipped and taking up space (not sure what I was thinking there!) The fuel valve: I use that a lot as the A2A aircraft models that. Most of the switches I've implemented are there to help me re-learn routines prior to and during flight, including the parking brake. It's really all pretty cool... when I shut down an aircraft, I find myself looking at my physical panel to confirm everything is in the correct position! The A2A aircraft will remember the last state you left the aircraft in with every switch! Sorry for the long and chaotic post. See... I do have communication issues!
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Post by MarkH on Mar 22, 2015 18:03:08 GMT
The A2A aircraft will remember the last state you left the aircraft in with every switch Ah, that's good to know. That would make a big difference to realism...
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Post by MarkH on Mar 22, 2015 18:06:28 GMT
a PDF version of the book that I can physically highlight and have in front of me Sorry, no. I went with the Kindle so it would be DRM-protected.
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