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Post by PapaLima on Apr 18, 2020 15:55:08 GMT
Hi
I found an other book related of the DHC-6 addon we are using on the Kindle store "Flying The Twin Otter Extented"
The author, a real pilot explain the flying procedures to follow a real life flight. I really like this approach. The book is ell writen, I recommand it (liek the Almost Aviation ones of course)
At the beginning the auhtor is describing a sort of "ice skating effect" we have while taxiing aircrafts with FSX (i have the same effect with P3D).
On single engine piston aircraft I can deal with... but i often got difficulties to taxy the DHC-6, aren't you ?
He wrote to taxi the Twin Otter, pilots are using beta range but because of the "ice skating effect" it is difficult as is.
He recommends to change a related friction parameter in FSUIPC.INI
Did you know that ?
I'll give it a try...
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Post by MarkH on Apr 18, 2020 20:44:49 GMT
Not sure I recognise that effect. In Prepar3d the twin Otter Extended is very hard to taxi because it takes a huge amount of power to get it moving.
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Post by PapaLima on Apr 19, 2020 13:03:19 GMT
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Post by MarkH on Apr 19, 2020 14:22:02 GMT
Of course the Twin Otter also isn't steered with the rudder pedals on the ground, it has a little tiller on the yoke for steering. I'd just like the friction thing to be fixed, that would be good enough for me.
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Post by PapaLima on Apr 19, 2020 15:18:46 GMT
Yes I saw that the Tiller is not linked to the Rudder... I found FSUIPC calibrate commands with TILLER UP / DOWN. Do you use it ?
In a future building challenge, I would like to have the Steering Wheel on the Tiller found on the Yoke. It will be more realism. Maybe it is not supported in this addon....
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Post by MarkH on Apr 19, 2020 15:49:02 GMT
Yes I saw that the Tiller is not linked to the Rudder... I found FSUIPC calibrate commands with TILLER UP / DOWN. Do you use it ? In a future building challenge, I would like to have the Steering Wheel on the Tiller found on the Yoke. It will be more realism. Maybe it is not supported in this addon.... I don't use the tiller, I just steer with my feet. You could make a tiller and just map it to the rudder if the tiller steering isn't implemented.
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Post by PapaLima on Apr 19, 2020 22:44:46 GMT
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Post by PapaLima on Apr 20, 2020 8:11:09 GMT
Yesterday evening I have used FSUIPC to assign the rudder to the rudder axis and the joystick rudder (central axis) to the rudder axis too. But it seems it makes a panic with two joysticks on the same target rudder axis.
It was to see if I could use a dedicated potentiometer for the tiller when I will build my yoke with the DHC-6 apperance..
For sure, the tiller from the cockpit 3D is not even moving using the mouse on my side (P3D v5 now). Can you please confirm ?
Thanks
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Post by MarkH on Apr 20, 2020 18:56:20 GMT
Yesterday evening I have used FSUIPC to assign the rudder to the rudder axis and the joystick rudder (central axis) to the rudder axis too. But it seems it makes a panic with two joysticks on the same target rudder axis. It was to see if I could use a dedicated potentiometer for the tiller when I will build my yoke with the DHC-6 apperance.. For sure, the tiller from the cockpit 3D is not even moving using the mouse on my side (P3D v5 now). Can you please confirm ? Thanks I just tried mapping an analogue axis to the Steering Tiller in FSUIPC and it worked as expected. But no, there is no cockpit animatin of the lever.
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Post by PapaLima on Apr 20, 2020 22:52:36 GMT
Yesterday evening I have used FSUIPC to assign the rudder to the rudder axis and the joystick rudder (central axis) to the rudder axis too. But it seems it makes a panic with two joysticks on the same target rudder axis. It was to see if I could use a dedicated potentiometer for the tiller when I will build my yoke with the DHC-6 apperance.. For sure, the tiller from the cockpit 3D is not even moving using the mouse on my side (P3D v5 now). Can you please confirm ? Thanks I just tried mapping an analogue axis to the Steering Tiller in FSUIPC and it worked as expected. But no, there is no cockpit animatin of the lever.
Oh cool !! It is late now. I'll try it tomorrow. It means I can keep my idea to create a physical Steering Tiller handle
Thanks for the test !
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Post by PapaLima on Apr 21, 2020 17:18:50 GMT
Good news !! i got in touch with a real DHC-6-300 pilot today. I asked himm about how they taxi in real. Here it is :
We put the feather levers full forward
Normally when the parking break is removed, the machine should start rolling itself. Otherwise we should put small thrust load to initiate and back to idle. It depends on the actual load weight.
To slowdown, we use the beta mode to forbid the use of brakes (should stay cold as we can) in case we need them during a take off emergency stop. We use thrust levers forward & beta mode to maintain a low taxi speed (around 8-10kt). In case it is going to fast, we can of course use the brakes. At low speed we can use one engine to turn. Mostly needed if we are stopped because it is difficult to turn with the steering wheel otherwise.
Bye
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Post by MarkH on Apr 21, 2020 18:05:02 GMT
Normally when the parking break is removed, the machine should start rolling itself. Ha ha, that would be nice in Prepar3d!
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Post by PapaLima on Jan 28, 2022 13:36:00 GMT
Hi A up to this thread because while trying the new DHC6 addon release for MSFS (while reading their included new manual in the other hand), I got the surprise that the tiller is efficient in this MSFS addon ; it moves linked to the rudder pedals. I even got the impression that the taxiing is more realistic thant before with the FSX version.
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Post by MarkH on Jan 29, 2022 8:37:24 GMT
I have found the taxiing works very well - especially compared to P3D, which was rubbish! The new Twin Otter turns very well on the nosewheel when you need to turn around. I haven't tried using the tiller, although I have seen it off-centre on startup and then move back to centre when I push the rudder.
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Post by belairflight1 on Apr 18, 2022 16:11:26 GMT
Normally when the parking break is removed, the machine should start rolling itself. Ha ha, that would be nice in Prepar3d!
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