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Post by MarkH on Jan 4, 2016 19:06:36 GMT
This may be the next big thing. Personally I think it's awesome and have one on the way!
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Post by ScottB on Jan 5, 2016 16:31:40 GMT
Very cool! It will be interesting to hear what you think about it. I haven't looked at their website yet. I'm wondering how it will deal with eye glasses and if movement will feel a bit too chaotic in flight sims. Certainly looked like it worked well in the heli.
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Post by MarkH on Jan 5, 2016 19:01:04 GMT
I'm wondering how it will deal with eye glasses and if movement will feel a bit too chaotic in flight sims. Certainly looked like it worked well in the heli. Ah yes, I hadn't thought about glasses! It also requires USB 3.0 and possibly FSX SE. I am interested it in general as well as just for FSX, so looking forward to tinkering. I'm sure I will make a video if it's any good.
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Post by MarkH on Jan 30, 2016 10:49:44 GMT
Initial impressions aren't great, at least for FSX. I am running it on my desktop PC and the monitor is too high and too far away for good tracking. When close enough, it is better. Close enough is about 60cm. From the specs you are also limited to a 27" monitor and your head needs to stay within a particular (but fairly large) box - obviously, I suppose.
The tracking is impressive but not as precise as you might imagine. The various ways of displaying you eye movements show that the target actually wobbles considerably in the general vicinity of where you are looking. Targeting particular Windows menu items, for example, kind of relies on clever disambiguation algorithms. (I think I just made a word up there but you should get what I mean.)
For FSX (like many games) it uses a program called 'Infinite Screen', which (again, at first impression) I don't like. You may wonder, as I did, how this can work compared to something like TrackIR. For example, when you look at the edge of the screen it needs to rotate the view. What it seems to do is if you are looking significantly off-centre, it starts the view rotating and doesn't stop until you are looking straight ahead again (with a tweakable dead zone). This doesn't feel natural at all. I also found the performance very glitchy, although admittedly I am running it on my desktop PC, an older 2.83GHz quad core.
It does, BTW, work with the boxed FSX (the web site seems to suggest it needs the Steam Edition but it doesn't). And it does require USB3 - the USB cable it comes with is very chunky, which presumably reflects the amount of power it uses. It uses three pulsed IR emitters and presumably at least one camera in the device to receive reflections. Oh, and it can work with spectacles, I was doing so.
So far this is an interesting thing to tinker with that shows the potential of the technology. There are a few apps to download and try out, all apparently written with Unity, which I think is an open game development system. The quality is variable. There are some commercial games too and I guess the quality of those would be better.
Verdict - maybe don't rush out and buy one just yet if it's just for FSX!
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Post by MarkH on Jan 30, 2016 10:55:05 GMT
P.S. On day 2, this happened. In the absence of an obvious short in the cable or connectors, I reason that an over-current could only happen if there's something wrong inside the EyeX.
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Post by ScottB on Jan 31, 2016 14:38:58 GMT
Ouch! Is that USB power? That's a serious over-current! There would have to be something seriously wrong with the EyeX, if that's the case.
Did you see Froogles review of the EyeX?
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Post by MarkH on Jan 31, 2016 15:05:11 GMT
Ouch! Is that USB power? That's a serious over-current! There would have to be something seriously wrong with the EyeX, if that's the case. Did you see Froogles review of the EyeX? Yes, it needs USB3 because of the power requirement. It worries me that the PSU over-current protection didn't trip but it still needed something to be faulty for that meltdown to happen in the first place. The EyeX is on the way back to Sweden so perhaps they will tell me if they find anything wrong. I haven't seen Froogle's review but I will go and check it out.
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Post by JamesSR on Feb 1, 2016 10:23:40 GMT
I had a chance to fool around with one of these last week at work. I did not like it for one fundamental reason: eye tracking is quite a bit different then head tracking. With head tracking, I can turn my head to the right in order to see out of the right cockpit window, and while remaining in that view, move my eyes anywhere in said field of view without the view itself moving. This simulates what happens in real life. With eye tracking, the field of view is moved as my eyes move. This is not at all like what happens in real life. In real life I move my head around to point in a general direction, and then move my eyes to focus on something or anything in that field of view. Moving my eyes in a particular direction does not cause my head to turn in that same direction. This is what eye tracking, in my experience, seems to be doing.
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Post by MarkH on Feb 2, 2016 7:51:16 GMT
eye tracking is quite a bit different then head tracking. I think the limitations are because people are still figuring out what to do with the technology. There is a lot of talk about 'foveated rendering' in the Oculus Rift community, and that requires eye tracking. Basically it's about rendering only where you are looking in high resolution. That's where I see the value of this device, combined with a big 4K TV and TrackIR.
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Post by ScottB on Feb 2, 2016 15:19:24 GMT
That's where I see the value of this device, combined with a big 4K TV and TrackIR. I'll need help from you to set that up! :-)
Thanks for everyone's thoughts on the device.
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Post by MarkH on Feb 2, 2016 18:48:59 GMT
I'll need help from you to set that up! :-)
Thanks for everyone's thoughts on the device.
Well yeah, someone will have to invent it first
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Post by MarkH on Mar 29, 2016 20:32:44 GMT
The EyeX is on the way back to Sweden so perhaps they will tell me if they find anything wrong. Well, they didn't find anything wrong. Meanwhile, I have lost faith in the CSL USB3 interface card after reading about another fire in the Amazon reviews. That said, Tobii agreed to refund me but then didn't do so and stopped responding to my emails. I had to jump through PayPal's hoops to recover the money, but they have been supportive while Tobii simply failed to respond. So +1 to PayPal, and I'd say avoid Tobii Technology AB. (And cheap CSL interface cards.)
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Post by ScottB on Apr 11, 2016 11:24:03 GMT
Thanks for posting your experience. Good to know.
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